The Sleeper’s Sessions · No. 2
Downtime & Travel
Two short procedures that give travel and downtime some shape at the table, with a table of events for each.
Printable PDF · instant download from Etsy

- 11 pages
- 72 events
- Screen and print editions
- Plain text for VTTs
- US Letter
- System-agnostic, No rules text
Two of the book’s 11 pages. The rest is in the PDF.
Procedures + d66 Events for Any RPG
Travel tends to shrink down to "three weeks pass, you arrive." Downtime goes the other way and turns into an evening of shopping the table never asked for. In both cases the stretch between the big moments never got a shape, so it takes the shape of whoever talks the longest.
This book has two procedures for that. The Trip in Legs breaks a trip into legs, each with one decision and one event and about ten minutes of table time. The party arrives in some condition, rested or watched or late or short or owed, and that condition opens the next session. The Downtime Turn gives every character a project drawn as a track of boxes, with one event a turn, so everyone at the table moves something forward in the same hour.
Each procedure has its own d66 table of events, 72 between them, and a tracker to print, called the Road Log and the Downtime Ledger. Here's one of the road events as printed:
43. The night noise. Once, at second watch, far off: bells. There is no town within two days' walk.
It'll sit beside your system's own travel and downtime rules or stand in for them, at any fantasy table.
WHAT'S INSIDE
- 2 procedures, one page each: The Trip in Legs, and The Downtime Turn.
- 2 d66 tables, 72 events: On the Road and Between Sessions.
- 2 tracker sheets: a Road Log and a Downtime Ledger, built to be printed and kept.
- Screen edition plus a plain-white printer-friendly edition, US Letter.
- Both tables as plain text for VTT decks and house tools.
- Bookmarked PDF with no lock on it. System-agnostic. No rules text.
Five First Sessions opens the campaign these procedures carry along. The Party Ledger keeps the running record, and Torn Kingdoms gives the legs somewhere to go.
We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com
The Sleeper’s Sessions
More Sessions
No. 1
Five First Sessions
Five campaign openings, each on one page, for the first night when the table has no history together yet.
No. 3
Five Final Sessions
Five last sessions, one page each, for a table that wants to finish its campaign on purpose.


