
4 titlesThe Sleeper’sDecksA card to draw when a scene needs a push.
Thirty-six mid-fight twists, thirty-six stretches of chase ground with two ways across, twelve class turn cards, and twenty-four free rules cards for whoever keeps blanking on concentration (there’s always one).
No. 1
Encounter Complications
A deck of 36 cards for the middle of a fight, once everyone can tell how it ends. Print and cut it, then draw one when things go quiet.
No. 2
Player Cheat Cards
Cards for the fifth-edition rules that slip everyone's mind in the middle of a turn. Free, or pay what you want.
Free · pay what you want, Player Cheat Cards (opens in a new tab)
No. 3
Class Round-Flow Cards
Twelve cards, one per class, each showing the shape of a typical turn, so initiative stops being the scary part for a new player.
No. 4
Pursuit Complications
Chase cards where each one is a stretch of ground with two ways across. Useful whenever somebody ends up running from something, or after it.



