
5 titlesThe Sleeper’sLedgersThe campaign’s memory, kept on paper.
Fill-in campaign books for the things a table forgets by session five, such as the party’s promises, a character’s past, the villain’s offscreen moves, and six factions trading favors while everyone’s away. Print the sheets, keep them in the binder, and reprint them as often as the campaign needs.
No. 1
The Party Ledger
Six printable sheets that hold the campaign's memory, filled in the same night you play. Works with any system.
No. 2
The Backstory Ledger
A past for any character in three rolls, plus four sheets to catch what the rolls turn up. Print one for every player at session zero, or whenever someone new sits down.
No. 3
The Villain Ledger
Four sheets and a table of offscreen moves that keep one enemy busy between sessions.
No. 4
The Faction Ledger
Up to six factions each take a turn between sessions, so the world has moved a little by the time the table sits back down.
Ledgers
The Night's Ledger
Two sheets to keep next to your notes on game night, and a table of scenes for when the room goes quiet. It's free.
Free · pay what you want, The Night's Ledger (opens in a new tab)




