The Sleeper’s Options · Barbarian
Path of the Waking Dream
A barbarian who stays clear-headed in a Rage and teleports around the fight.
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This subclass is sold inside its pack for now.

- 4 pages
- Screen and print editions
- Plain text for VTTs
- US Letter
- The 2024 rules for fifth edition
The cover. The rest is in the PDF.
Barbarian Path for 5e
The Dreamstep is a free 15-foot teleport, and this barbarian gets one on each turn of a Rage. It ignores Opportunity Attacks and Difficult Terrain, and all it asks for is a space the barbarian can see.
Everything after that builds on the step. An ally's failed save can be rerolled from 6th level. By 10th the step reaches 30 feet and can bring a companion out of trouble, and by 14th, attacks from more than 5 feet away have Disadvantage and any hit that lands lets the barbarian step away as a Reaction.
WHAT'S INSIDE
- One full subclass on the 2024 rules, with features at levels 3, 6, 10, and 14, built to keep working through level 20.
- Balanced against the strongest official 2024 subclasses.
- A play note, a note for higher levels, and a d6 flavor table.
- A conversion sidebar for the 2014 rules.
- A screen edition and a plain-white print edition, both US Letter, plus the full text as a plain text file for VTT import.
- The PDF is bookmarked, with no password or lock on it.
Compatible with the 2024 rules for fifth edition. Includes material from the SRD 5.2 by Wizards of the Coast LLC under CC-BY-4.0. Full license statement in the PDF. Unaffiliated with Wizards of the Coast.
It shares Options No. 1, Dream & Ruin ($2.95), with the druid on the other side of the split.
We'll Pick Up Next Week, the free letter: sleepersartifice.substack.com
No. 1
Dream & Ruin
A barbarian who teleports through a Rage and a druid whose wall fights back, both built to keep working through level 20.
No. 2
Lullaby & Larceny
A lullaby bard, a sleepwalking monk, a dream-stealing rogue and a warlock who answers to a court, all four for 5e.
No. 3
Ruin & Remnant
What's left of a fortress, an oath, a spell and a temple, in four subclasses for 5e.
No. 4
Keep the Vigil
The night shift, split four ways between a ranger, a sorcerer, a monk and a paladin, all for 5e.
No. 5
Hearth & Home
Home, and four people who keep it safe: a barbarian in the doorway, a bard in the common room, a cleric at the fire and a druid at the hedge.
No. 6
On the Hunt
The Chase, a one-page pursuit procedure any table can run, plus a ranger, a fighter, a rogue and a warlock to run it with.






